WebDec 16, 2024 · Timberborn is a beaver city-building game featuring ingenious animals, vertical architecture, and river control (with dams and dynamite!). ... Breeding Pod, District Center, Engine, Farmhouse ... WebSep 15, 2024 · Patch notes: Early Access v20240914 Hello everyone! Timberborn Early Access is here! To see how much has changed compared to the demo, continue reading! ... newborn beavers are placed in Breeding Pods where they grow before emerging as kits. All adults in the district will deliver resources to keep them growing. New building: Breeding …
Timberborn Factions Guide - Folktails vs Iron Teeth
WebFeb 13, 2024 · A breeding pod produces a beaver every ~5 days, and default life expectancy is around 50 days - so starting out one breeding pod should cover roughly 10 beavers. Though there's also some other stuff to keep in mind, like kits having to grow up to adults and pods supplies not being delivered on time. #1. Helianthemum Feb 13 @ … WebOct 2, 2024 · When i first played the starting faction I noticed their population would not expand beyond avaibable housing. This is good as it lets you have some population … jcm macae
Updated numbers for Beavers per Breeding Pod? : r/Timberborn
WebOct 2, 2024 · When i first played the starting faction I noticed their population would not expand beyond avaibable housing. This is good as it lets you have some population control. when i played the iron teeth i assumed that breeding pods would stop when all housing was full and would just replace deaths and keep the population stable... but they dont, … WebMar 20, 2024 · 20 Mar Draktanar . for example, but I was more thinking about a passive bonus to happiness (making the new beaver live longer, work better, etc) It wouldn't need to implement a full new mechanic, you can just add a "happiness" meter for the ironteeth that is set and fixed at birth, depending on the ressources provided during growth in the pod WebBreeding Pods auto-pause when there are no resources available. I guess this might depend on your definition of "no resources" but this is the default behavior. The pod consumes 1 blueberry and 1 water at 0%, 20%, 40%, 60%, and 80%. The progress bar will stop if the resources are not stocked in the pod. kyg calienta biberones dual